![]() There is no continuity whatsoever with the Doom novels or Doom 3. Please read hd_lore_nonfree.txt for the lore that was originally written for the id Software games Doom and Doom II: Hell on Earth. The setting fluff is primarily written to fit events express and implied in Freedoom. ![]() The result is a more intense, frustrating and brutal experience where everyone is fighting at a much more equal level than before and nothing can be taken for granted. Giving the player more options and control over where they can go to avoid getting hit.Creating more incentives for the player not to get hit, while making it harder to avoid damage without some coherent attack plan and proper use of cover.Exaggerating both the strengths and (relative) weaknesses of all weapons and monsters, turning into key gameplay elements implications hinted at by lore and artwork that are glossed over in canon.Slowing the player to relatively plausible human speeds subject to fatigue and (some) injury, while providing more options to go faster or slower with appropriate tradeoffs.To accomplish this design objective, HD makes four main changes: The Hideous Destructor weapons and monsters mod is a speculative re-imagining of Freedoom's gameplay: what if this game, with its gun-toting zombie mooks and 90s-soft-sci-fi and ridiculous firepower, didn't hold things back for the benefit of the player? What if a lone robo-zombie coming at you with an assault rifle became a cause of concern now, rather than ten minutes later when your health suddenly dips to single digits because your teammate ran in front of your rocket? What if your guns actually had some serious range and stopping power - as did the enemy's, creating opportunities and risks that would have been much harder to model before? What if you actually had to act like 100 humanoid aggressors were coming at you with guns? Hold the use/open door key to view all inventory and available weapon functions.Use run/walk toggle to switch from walk and run. Hold the jump key in front of a low ledge to climb over it.Use items to pick them up, and enemies to melee them.Hit the unload key (user4) to take ammo out of a weapon.Use medikits (in inventory or second weapon on slot 9) or bandages to stop bleeding.Look down or select bandages (first weapon on slot 9) to see if you're bleeding.this was just an attempt to figure out how to make use of these keys (in which i have successfully done).HIDEOUS DESTRUCTOR A WEAPONS AND MONSTERS MOD FOR GZDOOM QUICKSTART In the future, I plan to add more features that shall utilize these. If the user keys seem a bit redundant, I know they are. I am currently working to correct the ADS Features and need help with the graphics of the V5's new sight features. I know that there are alot of issues with the graphics and the ADS features(knifing/melee/kicking and switching fire rates/sights/silencers while in ADS mode). The V5 Rifle's melee/knife function needs fixed. Ts879 for many inspirational ideas (many of which will be included in later releases)ĭracologist for the 12 Round Rocket Cartridge idea TheBarge and pa1nki113r for their helpful information ![]() DO NOT COMPLAIN TO THE CREATORS OF PB OR BD. If you find any bugs, please let me know. Carbine's semi-auto fire mode is silenced.Weapon Special Switches between semi-auto and auto fire rate.turns into a powerful semi auto assault rifle when ADS.Adds A modified version of the Purist (Brutal DooM v20b) class rifle to the PB3.0 arsenal. ![]()
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