A cubby has also been added to the back of A Hut for more defender options to hold the site. A Hut has been closed to help give some more readability to the plant site, making it easier to retake. It was always a little awkward to fight out of the broken door, but now it should be easier to fight out from inside the connector room. More room has been added near the breakable door.The double stack of boxes outside A Stairs has been changed to non-penetrable to reduce the likelihood of being spammed.More room has been added to A Main along with a set of boxes to give Defenders some more options to fight for A Rubble control.Map so that Defenders can better hold sites. More options by adjusting neutral spaces and making some quality-of-life updates across the Adjusted the snowpile leading up to B Kitchen so you can now silently drop off the boxes.Īttackers have felt fairly overwhelming to Defenders on Lotus.To reduce timings and create more predictable fights we’ve removed the B Orange route closest to B Kitchen. There were multiple parallel paths leading from Mid to B Site.Added two boxes stacked flush to the wall.It allows Attackers to assert a lot of pressure on rotators and Defenders should be able to hold more space when holding Mid from B Kitchen or Mid Boiler. We’ve added a window toward the end of B Tube that overlooks Mid and can see towards A Site and Defender Spawn. We felt that Mid could use more value for either team holding it.Moving the container out of the way should make combat here more manageable. The hanging container in B Green was creating a lot of complexity for both fights on the ground and people boosting up top.A storage container has been added on the left side to block line of sight from Attacker Spawn to B Tube.Toward B Site through B Orange and B Green to make fights more predictable. Our goal with theseĬhanges are to add value and impact to Mid for either team controlling it and simplify pathing Icebox is back with a few changes to shake up Mid, B Green, and B Orange. Interactions with others and with Agent abilities. We have upgraded the tech behind our interactable doors to polish some of your.Added VFX and updated the Turret’s animations to communicate the Turret’s.Added a representation of the Turret’s vision cone on Killjoy’s minimap when she.Vision radius reduced 180 degrees > 100 degrees.Increased the max length Barrier Mesh walls 6m > 10m.Much larger spaces than is possible with comparable utility and make it more reliable atįully blocking chokes when deployed quickly. For Barrier Mesh (E), we increased the max length of the barrier walls to allow it to divide.Deadlock and her allies can now hear Sonic Sensor’s audio lightly when.Decreased time for enemies to destroy Sonic Sensor once triggered.Decreased time to concuss once triggered 1.0s > 0.5s.Sonic Sensor’s pickup distance increased 12m > 27m.Sonic Sensors are now recallable in round.Shortening its windup time, while also increasing flexibility by allowing you to recall and For Sonic Sensor (Q), we’re increasing the reliability of the concuss once triggered by. Upon the unique strengths of Deadlock’s two other basic abilities: Sonic Sensor (Q) and Barrier Mesh (E). Without further ado, let’s check out the patch notes of Valorant Episode 8 Act 1: Agent Updates DeadlockĬontinuing in the direction of the previous 7.10 GravNet (C) changes, we’re looking to build As the developers behind the title have already confirmed, the Valorant 8.0 patch will hit the live servers on January 10, 2024, and it will introduce all the aforementioned changes to the game. Episode 8 Teaser | #VALORANT /wJy811CycI- Mike | Valorant Leaks & News JanuValorant Episode 8 Act 1 Release Dateīefore we take a look at the patch notes of Valorant Episode 8, it’s important to note the release date of this huge update.
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